ShapeScale (freelance iOS project)
ShapeScale was my most challenging project, it had a lot of memory issues, and challenges that come with working in 3d.
In 2021, I started a freelance job with a San Fransisco based company. I loved the fact I was going to be using the Apple native SceneKit as a 3d rendering engine and learn from the best in the field.
The were many challenges like race conditions, memory leaks, encryption, bluetooth. Next to that the app was redesigned almost from scratch. Sounds fun? it was...
I hope this fine product will soon get launched and many people will have a blast with it! ๐